Art is subjective, soft, human, unique. Science is objective, formulaic, algorithmic, process-heavy. Think about a recent problem you faced and its surrounding context. Was your approach more artistic or more scientific? Did your perception change as you solved the problem? How did it compare with your colleagues? As with anything…
how to program
“The 25 Micro-Habits of High-Impact Managers” is a wonderful article highlighting wisdom from various managers across various industries. The article also reinforces an important universal idea—the details always matter. I subscribe to this idea and believe it can be easily re-applied to individual contribution. At any given company, the criteria…
Debugging is a critical skill. More important than the skill is the mindset. The debugger’s mindset is the attitude that you must always understand the why behind a problem; any ambiguities or unknowns are unacceptable. This mindset has the potential to carry you from debugging small functions to solving difficult…
Code reviews are an essential part of software development. To be good at the craft, we must be able to review the craftsmanship of others. The more books you read, the better you write; the more code you review, the better you code. The following 12-item code review checklist is…
Any developer, with any level of experience, can have bad habits. This is the junior developer neglecting the ripple effect of his changes. It could just as easily be the senior engineer rampaging through the codebase with her rewrites. Bad habits are just habits; they do not define a person…